: Book Ends :

[books I've read but not necessarily understood, with synoptic critiques of benefit and merit.] Code_Storage_Medium.

Reading a book that is current helps just as much as reading those that are timeless, not necessarily dated. My mind moves through how things came to be along with how things work now.

These titles from Safari Books Online keep my thoughts weaving the old with the new. While in between web building, drafting documentation, consolidating schema, crafting art assets, mixing music and coding logic designs, I consider this to be a part of my personal respite.



1.

Title:
The C++ Programming Language, Special Edition.
By:
Bjarne AT&T Labs Murray Hill, New Jersey Stroustrup.
Publisher:
Addison-Wesley Professional.
Pub. Date:
February 01, 2000.
Print ISBN-10:
0-201-70073-5.
Print ISBN-13:
978-0-201-70073-2.
... Review:

. . .


2.

Title:
HTML, XHTML, & CSS All-in-One For Dummies®, 2nd Edition.
By:
Andy Harris.
Publisher:
For Dummies.
Pub. Date:
November 16, 2010.
Print ISBN:
978-0-470-53755-8.
Web ISBN:
0-470537-55-8.
... Review:

. . .


3.

Title:
Sams Teach Yourself Web Publishing with HTML and CSS in One Hour a Day: Includes New HTML5 Coverage, Sixth Edition.
By:
Laura Lemay; Rafe Colburn.
Publisher:
Sams.
Pub. Date:
August 24, 2010.
Print ISBN-10:
0-672-33096-2.
Print ISBN-13:
978-0-672-33096-4.
Web ISBN-10:
0-672-33139-X.
Web ISBN-13:
978-0-672-33139-8.
... Review:

. . .


4.

Title:
Learning XNA 4.0.
By:
Aaron Reed.
Publisher:
O'Reilly Media, Inc.
Pub. Date:
December 20, 2010.
Print ISBN-13:
978-1-4493-9462-2.
... Review:

. . .


5.

Title:
C# 3.0 Cookbook, Third Edition.
By:
Jay Hilyard; Stephen Teilhet.
Publisher:
O'Reilly Media, Inc.
Pub. Date:
December 20, 2007.
Print ISBN-10:
0-596-51610-X.
Print ISBN-13:
978-0-596-51610-9.
... Review:

. . .


6.

Title:
Programming C# 4.0.
By:
Ian Griffiths; Matthew Adams; Jesse Liberty.
Publisher:
O'Reilly Media, Inc.
Pub. Date:
August 18, 2010.
Print ISBN-13:
978-0-596-15983-2.
... Review:

. . .


7.

Title:
XNA® Game Studio 4.0 for Xbox 360® Developers.
By:
Jonathan S. Harbour.
Publisher:
Course Technology PTR.
Pub. Date:
February 22, 2011.
Print ISBN-10:
1-58450-537-0.
Print ISBN-13:
978-1-4354-5832-1.
Web ISBN-10:
1-58450-624-5.
Web ISBN-13:
978-1-58450-624-9.
... Review:

. . .


8.

Title:
RPG Programming with XNA Game Studio 3.0.
By:
Jim Perry.
Publisher:
Jones & Bartlett Learning.
Pub. Date:
June 23, 2009.
Print ISBN-10:
1-59822-065-9.
Print ISBN-13:
978-1-59822-065-0.
... Review:

. . .


9.

Title:
Game Design Essentials.
By:
Briar Lee Mitchell.
Publisher:
Sybex.
Pub. Date:
March 27, 2012.
Print ISBN:
978-1-118-15927-9.
Web ISBN:
1-118159-27-6.
... Review:

. . .


10.

Title:
Fundamentals of Game Design, Second Edition.
By:
Ernest Adams.
Publisher:
New Riders.
Pub. Date:
September 14, 2009.
Print ISBN-10:
0-321-64337-2.
Print ISBN-13:
978-0-321-64337-7.
Web ISBN-10:
0-321-68537-7.
Web ISBN-13:
978-0-321-68537-7.
... Review:

. . .


11.

Title:
Level Up!: The Guide to Great Video Game Design.
By:
Scott Rogers.
Publisher:
John Wiley & Sons.
Pub. Date:
September 07, 2010.
Print ISBN:
978-0-470-68867-0.
Web ISBN:
0-470688-67-X.
... Review:

. . .


12.

Title:
Introduction to Game AI.
By:
Neil Kirby.
Publisher:
Course Technology PTR.
Pub. Date:
June 01, 2010.
Print ISBN-10:
1-59863-998-6.
Print ISBN-13:
978-1-59863-998-8.
Web ISBN-10:
1-4354-5597-5.
Web ISBN-13:
978-1-4354-5597-9.
... Review:

. . .


13.

Title:
Behavioral Mathematics for Game AI.
By:
Dave Mark.
Publisher:
Course Technology PTR.
Pub. Date:
February 01, 2009.
Print ISBN-10:
1-58450-684-9.
Print ISBN-13:
978-158450-684-3.
Web ISBN-10:
1-58450-693-8.
Web ISBN-13:
978-1-58450-693-5.
... Review:

. . .


14.

Title:
AI and Artificial Life in Video Games.
By:
Guy W. Lecky-Thompson.
Publisher:
Course Technology PTR.
Pub. Date:
May 01, 2008.
Print ISBN-10:
1-58450-558-3.
Print ISBN-13:
978-1-58450-558-7.
Web ISBN-10:
1-58450-616-4.
Web ISBN-13:
978-1-58450-616-4.
... Review:

. . .


15.

Title:
AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors.
By:
Alex J. Champandard.
Publisher:
New Riders.
Pub. Date:
November 26, 2003.
Print ISBN-10:
1-59273-004-3.
Print ISBN-13:
978-1-59273-004-9.
... Review:

. . .


16.

Title:
Artificial Intelligence for Games.
By:
Ian Millington.
Publisher:
Focal Press.
Pub. Date:
July 28, 2006.
Print ISBN-13:
978-0-12-497782-2.
Print ISBN-10:
0-12-497782-0.
Web ISBN-13:
978-0-08-047204-1.
... Review:

. . .


17.

Title:
Game Scripting Mastery.
By:
Alex Varanese.
Publisher:
Premier Press.
Pub. Date:
2003.
Print ISBN-10:
1-931841-57-8.
Print ISBN-13:
978-1-931841-57-3.
... Review:

. . .


18.

Title:
The Game Jam Survival Guide.
By:
Christer Kaitila.
Publisher:
Packt Publishing.
Pub. Date:
April 2 , 2012.
Print ISBN-13:
978-1-84969-250-2.
... Review:

The main theme is about the game creation process within the time constraints of one weekend. This goes from preparation to concept to draft to build to test to polish to submittal over a forty-eight hour timespan. Throughout are addendum links to events exclusively held for this activity to broaden the view of those who and how this all takes place.


19.

Title:
Pro Git.
By:
Scott Chacon.
Publisher:
Apress.
Pub. Date:
August 15, 2009.
Print ISBN:
978-1-4302-1833-3.
Web ISBN:
1-4302-1833-9.
... Review:

. . .


20.

Title:
Version Control with Git, 2nd Edition.
By:
Jon Loeliger; Matthew McCullough.
Publisher:
O'Reilly Media, Inc.
Pub. Date:
August 20, 2012.
Print ISBN-13:
978-1-4493-1638-9.
... Review:

. . .


0.

Title:
.
By:
.
Publisher:
.
Pub. Date:
.
Print ISBN-10:
.
Print ISBN-13:
.
... Review:

. . .