[written in css & htm : Visual Web Developer 2010 Express & PhotoShop CS4 (for MyI/FarNiche)]

The Plot: "Mission Unknown".

[the game.]

In the vastness of space lie untold resourses where all their numbers deny permanents to their place in time. Destinies rise and have been feld as the numbers divide amongst them all attainable resourses, casting ripples outward, exposing their true power. Through these waves they are no longer hidden and have found no recourse, save that, that they together, continue to move through time. One, that was thought to be a number, broke free of the limits from time, and in doing so, could no longer control the division of resources in both time and space. Control over the numbers themselves became its form and name. But in this form of powerlessness, its division became absolute, not only from the resourses but from all other numbers, where only nothing is divided against it. Beginning before any of all that is known, its shape has found design in what it is no longer, infinite magnitude soley lacking velocity, the unattainable niche. Now from before, and through to beyond the vast chaos, the power of pure entropy has come to restore . . .

Far Niche.

[written in Visual Basic 6.0 (whim)]
FarNiche Universe

The Soul-juoru: "Soldier or Sojourner?"

[the cast.]

Given a choice,

[written in Visual Basic : Visual Studio 2005 & Design Science MathType (for symbolic logic)]
EquaGraph

Ceteris Paribus,

[written in Visual Basic 6.0 (for economics)]
EquaGraph

I have no choice.

[written in Visual Basic : Visual Studio 2005 (for algebra, trigonometry & calculus)]
EquaGraph

Therefore,

[written in Visual Basic : Visual Studio 2005 (for algebra, trigonometry & calculus)]
EquaGraph

the recursive Dilemma exists at . . .

[written in Visual Basic : Visual Studio 2005 (for algebra, trigonometry & calculus)]
EquaGraph

any Zeroth Option.

[written in Visual Basic : Visual Studio 2005 (for algebra, trigonometry & calculus)]
EquaGraph

From, To, or Through?

[written in Visual Basic : Visual Studio 2005 (for algebra, trigonometry & calculus)]
EquaGraph

The Soul-juoru: "One Individual, Two Sides, Three Traits".

[the character.]

Combining Spirit 1_Bishop , Mind 1_Rook and Body 1_Knight , the Soul-juoru 1_Pawn , a member of all sojourners, reconciles existence through a convergence of these three. At this point, the sojourner comes into being as a Soul-juoru and steps into the game. They find themselves somewhere in-between Heresy 1_Queen and Treason 1_King, where, therein, the character enacts consideration to their position within this torrid domain. This new Abode is then further exemplified as the Soul-juorus' Habiture-Resilience, a tumultuous place within themselves.

Habiture-Resilience

Trait Negative Slope Positive Slope
SPIRIT: Abandon - Relinquishing of focus culminating in failure of the mission. Resolve - Comprehension distinguishing relevancy which evolve the mission.
MIND: Malaise - Inability to exude derivatives of any decision. Vigilance - Opportunistic assertions from collected decisions.
BODY: Lethargy - Reluctant involvement by only contemplative considerations. Exuberance - Adroit deployment as animated personal dynamism.

And as so, the story goes. . .

Singularly, the Habiture Resilience is how each Soul-juorus' day is met. Collectively, it is how the mission de jour is affected by involving the contributions of each individual. The waves of internal highs and lows produce the external subtleties that contour game play and build an immutable plot throughout the story line. Each character, then evolves skills that corroborate each others existence through commonality and, in so doing, become capable of linking combinations of skills, which becomes the design they observe as the path forward to insure their survival.

[written in Visual Basic 6.0 & GDI-Graphics Device Interface (whim)]
FarNiche ScienceEngineering
[written in Visual Basic 6.0 & GDI-Graphics Device Interface (whim)]
FarNiche ScienceEngineering
[written in Visual Basic 6.0 & GDI-Graphics Device Interface (whim)]
FarNiche ScienceEngineering

But unlike the checkered field of chess,

FarNiche builds game play by envolving 2D, 2.5D and 3D playing fields.

[written in Visual Basic 6.0 w/ Drag & Drop methods (whim)]
FarNiche Chess

The Scapes: "Space, Air, Land, Sea".

[the environment.]

The fringes of the Known, Accessible and Habitable Universe are where the Soul-juoru will stand or fall.

Orbital Systems.

[written in Visual Basic 6.0 w/ GDI & Pset mix (whim)]
FarNiche_SolarSystem

SpaceWar II

[written in C# XNA 4.0 : Visual Studio 2010 Express (for MyI/FarNiche)]
SpaceWar_II_0
[written in C# XNA 4.0 : Visual Studio 2010 Express (for MyI/FarNiche)]
SpaceWar_II_0
[written in C# XNA 4.0 : Visual Studio 2010 Express (for MyI/FarNiche)]
SpaceWar_II_0
[written in C# XNA 4.0 : Visual Studio 2010 Express (for MyI/FarNiche)]
SpaceWar_II_0

SpaceShooter II

Planet (image/texture maps) from NASA.

[written in C# XNA 3.1 : Visual C# 2008 Express (for MyI/FarNiche)]
SpaceShooter_0
[written in C# XNA 3.1 : Visual C# 2008 Express (for MyI/FarNiche)]
SpaceShooter_1
[written in C# XNA 3.1 : Visual C# 2008 Express (for MyI/FarNiche)]
SpaceShooter_2
[written in C# XNA 3.1 : Visual C# 2008 Express (for MyI/FarNiche)]
SpaceShooter_3

HUD On

[written in C# XNA 4.0 : Visual Studio 2010 Express (for MyI/FarNiche)]
HUD_On_0
[written in C# XNA 4.0 : Visual Studio 2010 Express (for MyI/FarNiche)]
HUD_On_1
[written in C# XNA 4.0 : Visual Studio 2010 Express (for MyI/FarNiche)]
HUD_On_2
[written in C# XNA 4.0 : Visual Studio 2010 Express (for MyI/FarNiche)]
HUD_On_3

Tank On A Heightmap II

[written in C# XNA 4.0 : Visual Studio 2010 Express (for MyI/FarNiche)]
Heightmap_Collision_With_Normals_0
[written in C# XNA 4.0 : Visual Studio 2010 Express (for MyI/FarNiche)]
Heightmap_Collision_With_Normals_1
[written in C# XNA 4.0 : Visual Studio 2010 Express (for MyI/FarNiche)]
Heightmap_Collision_With_Normals_2
[written in C# XNA 4.0 : Visual Studio 2010 Express (for MyI/FarNiche)]
Heightmap_Collision_With_Normals_4
[the rest is written in PhotoDraw and other misc defunct apps (whim)]

The Plot: "Mission Elucidation ": - [ Emmetropia ] -

[the axioms.]

Homeostatic Evolution: - [ Contour Grid ] -

  1. Delta Coordinates: - [ Fields ] -
  2. Realmic Environments: - [ Holds ] -
  3. Eclectic Aspirations: - [ Camps ] -
  4. Doctrinal Assertions: - [ Beliefs ] -
  5. Epochal Reasonings: - [ Fortitude ] -

Applied Manifest: - [ Essence ] -

Fields: - [ Delta Coordinates ] -

  1. Home:
    Home
  2. Quadrant:
    Quadrant
  3. Planetary:
    Planetary
  4. Solaric:
    Solaric
  5. Galactic:
    Galactic
  6. Universal:
    Universal

Holds: - [ Realmic Environments ] -

  1. Residential:
    Residential
  2. Commercial:
    Commercial
  3. Industrial:
    Industrial
  4. Technological:
    Technological
  5. Tactical:
    Tactical
  6. DreamThreshold:
    DreamThreshold

Camps: - [ Eclectic Aspirations ] -

  1. Resource:
    Resource
  2. Products:
    Products
  3. Objectives:
    Objectives
  4. Directives:
    Directives
  5. Conjuncture:
    Conjuncture
  6. Strategia:
    Strategia

Beliefs: - [ Doctrinal Assertions ] -

  1. Religion:
    Religion
  2. Business:
    Business
  3. Government:
    Government
  4. Headquarters:
    Headquarters
  5. Consortium:
    Consortium
  6. Plenum:
    Plenum

Fortitude: - [ Epochal Reasonings ] -

  1. Crafts:
    Crafts
  2. Trades:
    Trades
  3. Economies:
    Economics
  4. Engineering:
    Engineering
  5. Sciences:
    Scientific
  6. Overlords:
    Overlord

Conceptual Theory: - [ Amorphous ] -

Realization:

  1. Home:
    Home
  2. Residential:
    Residential
  3. Resource:
    Resource
  4. Religion:
    Religion
  5. Crafts:
    Crafts

Edification:

  1. Quadrant:
    Quadrant
  2. Commercial:
    Commercial
  3. Products:
    Products
  4. Business:
    Business
  5. Trades:
    Trades

Sanction:

  1. Planetary:
    Planetary
  2. Industrial:
    Industrial
  3. Objectives:
    Objectives
  4. Government:
    Government
  5. Economies:
    Economics

Interpolation:

  1. Solaric:
    Solaric
  2. Technological:
    Technological
  3. Directives:
    Directives
  4. Headquarters:
    Headquarters
  5. Engineering:
    Engineering

Mediation:

  1. Galactic:
    Galactic
  2. Tactical:
    Tactical
  3. Conjuncture:
    Conjuncture
  4. Consortium:
    Consortium
  5. Sciences:
    Scientific

Migration:

  1. Universal:
    Universal
  2. DreamThreshold:
    DreamThreshold
  3. Strategia:
    Strategia
  4. Plenum:
    Plenum
  5. Overlords:
    Overlord

Mediated Translations: - [ Tactile ] -

[the skills.]

Command

Suit_Command

Medical

Suit_Medical

Research

Suit_Science

Technical

Suit_Technical

Energy

Suit_Engineering

Communication

Suit_Communication

Defence

Suit_Defence

Maintenance

Suit_Maintenance

Offence

Suit_Offence